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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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r.c
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C/C++ Source or Header
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1996-11-11
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4KB
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142 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/gl.h>
float r_data[][2] = {
{0.018462, 12.344969-3.0},
{0.775385, 12.677618-3.0},
{0.812308, 12.344969-3.0},
{1.421538, 12.899384-3.0},
{1.126154, 12.123203-3.0},
{1.864615, 12.825462-3.0},
{1.181538, 11.716633-3.0},
{2.030769, 12.603696-3.0},
{1.089231, 10.700206-3.0},
{1.495385, 9.351130-3.0},
{0.516923, 7.355236-3.0},
{0.756923, 6.375770-3.0},
{0.129231, 5.119096-3.0},
{0.461538, 5.322382-3.0},
{1.680000, 10.663244-3.0},
{1.550769, 9.942505-3.0},
{2.160000, 11.383984-3.0},
{2.400000, 11.531828-3.0},
{2.640000, 12.086243-3.0},
{2.916923, 12.086243-3.0},
{3.341538, 12.806981-3.0},
{3.526154, 12.160164-3.0},
{4.043077, 12.954825-3.0},
{4.209231, 12.308008-3.0},
{4.504615, 12.880903-3.0},
{4.541538, 12.622176-3.0},
};
void draw_r(void) {
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(r_data[0]);
glVertex2fv(r_data[1]);
glVertex2fv(r_data[2]);
glVertex2fv(r_data[3]);
glVertex2fv(r_data[4]);
glVertex2fv(r_data[5]);
glVertex2fv(r_data[6]);
glVertex2fv(r_data[7]);
glVertex2fv(r_data[8]);
glVertex2fv(r_data[9]);
glVertex2fv(r_data[10]);
glVertex2fv(r_data[11]);
glVertex2fv(r_data[12]);
glVertex2fv(r_data[13]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(r_data[14]);
glVertex2fv(r_data[15]);
glVertex2fv(r_data[16]);
glVertex2fv(r_data[17]);
glVertex2fv(r_data[18]);
glVertex2fv(r_data[19]);
glVertex2fv(r_data[20]);
glVertex2fv(r_data[21]);
glVertex2fv(r_data[22]);
glVertex2fv(r_data[23]);
glVertex2fv(r_data[24]);
glVertex2fv(r_data[25]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(r_data[0]);
glVertex2fv(r_data[2]);
glVertex2fv(r_data[4]);
glVertex2fv(r_data[6]);
glVertex2fv(r_data[8]);
glVertex2fv(r_data[10]);
glVertex2fv(r_data[12]);
glVertex2fv(r_data[13]);
glVertex2fv(r_data[11]);
glVertex2fv(r_data[9]);
glVertex2fv(r_data[7]);
glVertex2fv(r_data[5]);
glVertex2fv(r_data[3]);
glVertex2fv(r_data[1]);
glVertex2fv(r_data[0]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(r_data[14]);
glVertex2fv(r_data[16]);
glVertex2fv(r_data[18]);
glVertex2fv(r_data[20]);
glVertex2fv(r_data[22]);
glVertex2fv(r_data[24]);
glVertex2fv(r_data[25]);
glVertex2fv(r_data[23]);
glVertex2fv(r_data[21]);
glVertex2fv(r_data[19]);
glVertex2fv(r_data[17]);
glVertex2fv(r_data[15]);
glVertex2fv(r_data[14]);
glEnd();
}